A Healer may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Each day she can heal a total number of hit points of damage equal to her Healer level × her Charisma bonus. Lay on Hands ( Su): Beginning at 1st level, a Healer with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Healers are not proficient with any armor or shields.ĭomain: Healers have access to the healing domain and it's granted power as a cleric would. Weapon and Armor Proficiency: Healers are proficient with the Quarterstaff. Remove Disease 5/week, Healing Boost 4/dayĬlass Skills (4 + Int modifier per level, ×4 at 1st level) Concentration ( Con), Craft (Medicine)( Int), Diplomacy ( Cha), Gather Information ( Cha), Heal ( Wis), Knowledge (History) ( Int), Knowledge (local), Knowledge(Nature) ( Int), Knowledge (Nobility) ( Int), Knowledge (Religion)( Int), Profession (Apothecary) ( Wis), Profession (Combat Medic) ( Wis), Profession (Dentist) ( Wis), Profession (Herbalist) ( Wis), Profession (Midwife) ( Wis), Profession (Nurse) ( Wis), Profession (Surgeon) ( Wis), Profession (Therapist) ( Wis), Sense Motive ( Wis), Speak Language (N/A), Spellcraft ( Int). Healers have devoted everything to helping others and tend to worry less about the lawful-chaotic axis and more about helping people. Humans tend to adapt to being a non-cleric healer better than any other race, and Elves are more adept at magic and thus are more readily accepting of a full spellcasting support role than other races.Īlignment: Any non evil, and often neutral rather than lawful or chaotic. Races: Humans and Elves are the most common Healers. ![]() Wisdom, however, is the most important, because it causes the Healer to gain extra spells and cast more each day. Instead, they can use healing spells more frequently, keeping the team healthy.Ībilities: Healers use Dexterity Because they have no armor proficiency and need the extra AC, Wisdom is used for spellcasting, Charisma is used for Lay on Hands. Unlike a Cleric, Paladin, or Wizard/Sorcerer, the Healer doesn't have to focus on keeping that last fireball spell for a battle ahead. For instance, if you enter a high level dungeon with a low level team, your Healer keeps your team at high HP and taking less damage than they normally would. Putting a Healer on your team greatly increases your team's capabilities. ![]() Though they are weak in combat, frail in stature, and generally slower in movement than other classes, they fill the role of protection, healing, and buffing better than any other class. ![]() Healers can use powerful and creative healing and support spells, but are terrible in combat and are mainly support characters. Although Healer adventures are rare, they can be a powerful ally in a time of need. When a Healer hears of a Paladin's or a Cleric's "mighty" healing powers they simply chuckle to themselves and continue their work. Instead of spending days in the dojo or fighting on the street they instead spent their early days helping the needy or the sick. A Healer is someone so devoted to Healing that they have sacrificed any and all types of martial training.
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